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Old Jun 08, 2007, 12:54 AM // 00:54   #1
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Default Spawning Power Buff

Update - Thursday, June 07, 2007

Spawning Power states that it increases weapon spell duration by 2% per rank.

NICE! Now we're cookin' ANET.

Spirit's Strength + Vital Weapon is even more FTW now.
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Old Jun 08, 2007, 02:02 AM // 02:02   #2
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*cough*

Thank goodness they buffed Spawning Power.

http://www.guildwarsguru.com/forum/s...php?t=10163287
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Old Jun 08, 2007, 03:44 AM // 03:44   #3
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'bout time. It would be FULLY sweet if it would increase the length of time you could hold an Ash spell as well, but that would just be TOO good.
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Old Jun 08, 2007, 03:36 PM // 15:36   #4
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If this change sticks, it will be a nice addition to the ritualist. It only makes sense to have the class's primary increase skills that are unique to the class.
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Old Jun 10, 2007, 01:13 PM // 13:13   #5
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I saw this and nearly freaked out in excitement! this just proves that if you complain about something long enough on guru, your wish somes true

Now i love resilient wep even more!!!!
with a spirit channeling/resto build...
[email protected]= 21 secs
[email protected]=30%longer
new resil wep=27.3 seconds

and that is what makes me happy. take THAT enchantments!

But wouldn't this destroy the rit lord build even more? that health buff was a big deal. and this kind of affects rits with minions (unless you bomb them, then w/e)

Last edited by Fishmonger; Jun 10, 2007 at 01:21 PM // 13:21..
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Old Jun 11, 2007, 01:47 AM // 01:47   #6
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This buff makes me so happy. I feel like I have hope for Ritualists.
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Old Jun 11, 2007, 05:43 AM // 05:43   #7
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Hold on. Is this about the "leak" they had on the display? What makes you guys think this'll ever be implemented? Or did I miss an announcement or something?
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Old Jun 11, 2007, 07:24 AM // 07:24   #8
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O HAI!, resilient weapon is even more uber now.
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Old Jun 11, 2007, 06:40 PM // 18:40   #9
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Quote:
Update 2 - Thursday June 7

* Fixed a bug that prevented players from entering a Challenge Mission in Hard Mode.
* Removed inaccurate changes to several skill and attribute descriptions.
.....................
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Old Jun 11, 2007, 07:30 PM // 19:30   #10
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^I'm assuming it will be implemeted in time.
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Old Jun 11, 2007, 07:46 PM // 19:46   #11
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based on what, exactly?
hope?
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Old Jun 12, 2007, 12:42 AM // 00:42   #12
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My money says that the spawning power buff and the fast cast buff are part of the "really big ZOMG mid-june update"

Neither are particularly good ideas IMO.
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Old Jun 12, 2007, 04:14 AM // 04:14   #13
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they will likely implement both, neither would make rits or mesmers overpowered. I actually think the signet fast cast is a pretty cool buff IMO.
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Old Jun 12, 2007, 09:23 PM // 21:23   #14
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Quote:
Originally Posted by ArKaiN
based on what, exactly?
hope?
And the hope is fulfilled...
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Old Jun 12, 2007, 09:37 PM // 21:37   #15
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/eatownwords
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Old Jun 12, 2007, 10:04 PM // 22:04   #16
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lol, cmon man it *was* a legitemate question... it's not like you actually said it wouldnt be implemented. Go Denial!!!
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Old Jun 12, 2007, 10:32 PM // 22:32   #17
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/celebrates

going to love this buff to Spawning Power.
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Old Jun 13, 2007, 10:10 AM // 10:10   #18
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I dont see how this is a buff at all

1. Armor capping has meant resilient weapon is useless almost. If your group contains any party wide armor buffs or the people you cast it on e.g' warriors use a skill that increases armor. All your resilient weapon is doing is giving some health regen.

2. Weapon of warding duration has been nerfed. So basically you will need to put 12 resto 12 spawning power to have the same WoW as you did with just 12 resto before.

All i see with the changes is that maybe an interesting support build could be made with some of the less used weapon spells, but then 13 in SP only gives 26% longer duration is that really enough to make a big difference on things like weapon of quickening and weapon of fury.
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Old Jun 13, 2007, 11:47 AM // 11:47   #19
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^agree.

A standard pvp rt running 14 channeling 13 resto (enough for 5 charges on splinter) has had their weapon of warding lowered to approximately 7 seconds. An e/rt's has gone down to 6. Resilient would be nice, except the combination of armour stacking cap and the superior (though obviously not directly comparable) WY makes it basically a conditional healing breeze. We all know how 00ber that gem of a skill is. The only build I've ever been able to bring myself to use spawning with is with attuned was songkai, I don't think that's going to change.
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Old Jun 13, 2007, 01:54 PM // 13:54   #20
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A lot of the lesser used weapon spells will be more popular now. This excludes Splinter, Nightmare, Vengeful and Remedy weapons though, as the extended duration isn't going to make a significant difference.

I reckon that "Watch Yourself!" is now going to be the only armor boost needed... anywhere... unless parties have their own personal higher-armoured skill. Otherwise Resilient Weapon just got a reasonable nerf despite the extended duration.

Vital Weapon gets the most out of the buff IMO, and we may be seeing a bit more use of Guided Weapon in GvG and HA.

Warmongers, Quickening and Weapon of Fury aren't too bad for the extension either.
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